runWithBlockUi<T> function
T
runWithBlockUi<T>(
- T callback()
Block the ui thread to ensure that the mapkit state does
not change until callback
is completed.
callback
must be synchronous function.
Implementation
T runWithBlockUi<T>(T Function() callback) {
if (callback is Future<void> Function()) {
throw ArgumentError('must be synchronous function', 'callback');
}
if (_uiBlocked) {
return callback();
}
final context = _runWithBlockUiStart();
try {
_uiBlocked = true;
return callback();
} finally {
_uiBlocked = false;
_runWithBlockUiStop(context);
}
}