create method
void
create()
Implementation
void create() {
var gameContent = '''
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class Game extends FlameGame with KeyboardEvents {
// Method to load all the components that are gonna be used in the game
// Method to start or restart the game
void startGame() {}
// Method to handle the keyboard events
@override
KeyEventResult onKeyEvent(
KeyEvent event, Set<LogicalKeyboardKey> keysPressed) {
super.onKeyEvent(event, keysPressed);
return KeyEventResult.handled;
}
}
''';
var gameFile = File('$name/lib/src/game.dart');
gameFile.createSync(recursive: true);
gameFile.writeAsStringSync(gameContent);
}