create method

void create()

Implementation

void create() {
  var gameContent = '''
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

class Game extends FlameGame with KeyboardEvents {
// Method to load all the components that are gonna be used in the game

// Method to start or restart the game
void startGame() {}

// Method to handle the keyboard events
@override
KeyEventResult onKeyEvent(
    KeyEvent event, Set<LogicalKeyboardKey> keysPressed) {
  super.onKeyEvent(event, keysPressed);
  return KeyEventResult.handled;
}
}

''';

  var gameFile = File('$name/lib/src/game.dart');

  gameFile.createSync(recursive: true);
  gameFile.writeAsStringSync(gameContent);
}