brickCreator method

void brickCreator()

Implementation

void brickCreator() {
  var brickContent = '''
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flutter/material.dart';

import '../game.dart';
import '../config.dart';
import 'ball.dart';
import 'bat.dart';

class Brick extends RectangleComponent
  with CollisionCallbacks, HasGameReference<Game> {
Brick({required super.position, required Color color})
    : super(
        size: Vector2(brickWidth, brickHeight),
        anchor: Anchor.center,
        paint: Paint()
          ..color = color
          ..style = PaintingStyle.fill,
        children: [RectangleHitbox()],
      );

@override
void onCollisionStart(
    Set<Vector2> intersectionPoints, PositionComponent other) {
  super.onCollisionStart(intersectionPoints, other);
  removeFromParent();
  game.score.value++;

  if (game.world.children.query<Brick>().length == 1) {
    game.playState = PlayState.won;
    game.world.removeAll(game.world.children.query<Ball>());
    game.world.removeAll(game.world.children.query<Bat>());
  }
}
}

''';
  var brickFile = File('$name/lib/src/components/brick.dart');
  brickFile.createSync(recursive: true);
  brickFile.writeAsStringSync(brickContent);
}