attributesGetByAssetmodelidAndDefinitionidAndTenantid method

Future<AttributeDefinitionEntity> attributesGetByAssetmodelidAndDefinitionidAndTenantid(
  1. int assetModelId,
  2. int definitionId,
  3. String tenantId,
  4. String region, {
  5. String dollarExpand,
  6. String dollarSelect,
})

Operation to interrogate a single attribute definition

Summary:Operation to interrogate a single attribute definition.
This service returns a single attribute definition for the provided keys, or responds with a not found (404).
Return Type: AttributeDefinitionEntity

Parameters:

  • int assetModelId (required): The model Id

  • int definitionId (required): The attribute definition ID

  • String tenantId (required): The unique Tenant ID (UUID or Identifier string)

  • String region (required): The data center region the data resides in

  • String dollarExpand: Expands related entities inline.

  • String dollarSelect: Selects which properties to include in the response.

Implementation

Future<AttributeDefinitionEntity> attributesGetByAssetmodelidAndDefinitionidAndTenantid(int assetModelId, int definitionId, String tenantId, String region, { String dollarExpand, String dollarSelect, }) async {
  final response = await attributesGetByAssetmodelidAndDefinitionidAndTenantidWithHttpInfo(assetModelId, definitionId, tenantId, region,  dollarExpand: dollarExpand, dollarSelect: dollarSelect, );
  if (response.statusCode >= HttpStatus.badRequest) {
    throw ApiException(response.statusCode, await _decodeBodyBytes(response));
  }
  // When a remote server returns no body with a status of 204, we shall not decode it.
  // At the time of writing this, `dart:convert` will throw an "Unexpected end of input"
  // FormatException when trying to decode an empty string.
  if (response.body != null && response.statusCode != HttpStatus.noContent) {
    return await apiClient.deserializeAsync(await _decodeBodyBytes(response), 'AttributeDefinitionEntity',) as AttributeDefinitionEntity;

  }
  return Future<AttributeDefinitionEntity>.value();
}