paint method
Paints cursor on canvas
at specified position
.
offset
is global top left (x, y) of text line
position
is relative (x) in text line
Implementation
void paint(
Canvas canvas,
Offset offset,
TextPosition position,
bool lineHasEmbed,
) {
// relative (x, y) to global offset
var relativeCaretOffset = editable!.getOffsetForCaret(position, prototype);
if (lineHasEmbed && relativeCaretOffset == Offset.zero) {
relativeCaretOffset = editable!.getOffsetForCaret(
TextPosition(
offset: position.offset - 1, affinity: position.affinity),
prototype);
// Hardcoded 6 as estimate of the width of a character
relativeCaretOffset =
Offset(relativeCaretOffset.dx + 6, relativeCaretOffset.dy);
}
final caretOffset = relativeCaretOffset + offset;
var caretRect = prototype.shift(caretOffset);
if (style.offset != null) {
caretRect = caretRect.shift(style.offset!);
}
if (caretRect.left < 0.0) {
// For iOS the cursor may get clipped by the scroll view when
// it's located at a beginning of a line. We ensure that this
// does not happen here. This may result in the cursor being painted
// closer to the character on the right, but it's arguably better
// then painting clipped cursor (or even cursor completely hidden).
caretRect = caretRect.shift(Offset(-caretRect.left, 0));
}
final caretHeight = editable!.getFullHeightForCaret(position);
if (caretHeight != null) {
if (isAppleOSApp) {
// Center the caret vertically along the text.
caretRect = Rect.fromLTWH(
caretRect.left,
caretRect.top + (caretHeight - caretRect.height) / 2,
caretRect.width,
caretRect.height,
);
} else {
// Override the height to take the full height of the glyph at the
// TextPosition when not on iOS. iOS has special handling that
// creates a taller caret.
caretRect = Rect.fromLTWH(
caretRect.left,
caretRect.top - 2.0,
caretRect.width,
caretHeight,
);
}
}
final pixelPerfectOffset = _getPixelPerfectCursorOffset(caretRect);
if (!pixelPerfectOffset.isFinite) {
return;
}
caretRect = caretRect.shift(pixelPerfectOffset);
final paint = Paint()..color = color;
if (style.radius == null) {
canvas.drawRect(caretRect, paint);
} else {
final caretRRect = RRect.fromRectAndRadius(caretRect, style.radius!);
canvas.drawRRect(caretRRect, paint);
}
}