Properties
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hashCode
→ int
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The hash code for this object.
no setterinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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dispose()
→ Future<void>
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execute<A, B, C, D, O, T>({A? arg1, B? arg2, C? arg3, D? arg4, Fun1<A, O, T>? fun1, Fun2<A, B, O, T>? fun2, Fun3<A, B, C, O, T>? fun3, Fun4<A, B, C, D, O, T>? fun4, WorkPriority priority = WorkPriority.high, bool fake = false, void notification(T value)?})
→ Cancelable<O>
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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pausePool()
→ void
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resumePool()
→ void
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toString()
→ String
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A string representation of this object.
inherited
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warmUp({bool log = false, int isolatesCount})
→ Future<void>
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