Executor class abstract

Constructors

Executor()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() Future<void>
execute<A, B, C, D, O, T>({A arg1, B arg2, C arg3, D arg4, Fun1<A, O, T> fun1, Fun2<A, B, O, T> fun2, Fun3<A, B, C, O, T> fun3, Fun4<A, B, C, D, O, T> fun4, WorkPriority priority = WorkPriority.high, bool fake = false, void notification(T value)?}) Cancelable<O>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pausePool() → void
resumePool() → void
toString() String
A string representation of this object.
inherited
warmUp({bool log = false, int isolatesCount}) Future<void>

Operators

operator ==(Object other) bool
The equality operator.
inherited