setInitial method
void
setInitial()
Implementation
void setInitial() {
//map = [[]];
textCenter = [];
textPoints = [];
textlist = [];
isdrawed = [];
centerX = mapX / 2;
centerY = mapY / 2;
map = setMap(shape);
// for (var i = 0; i < mapX; i++) {
// for (var j = 0; j < mapY; j++) {
// if (pow(i - (mapX / 2), 2) + pow(j - (mapY / 2), 2) > pow(250, 2)) {
// map[i].add(1);
// } else {
// map[i].add(0);
// }
// }
// map.add([]);
// }
for (var i = 0; i < data.length; i++) {
double getTextSize =
(minTextSize * (data[0]['value'] - data[i]['value']) +
maxTextSize *
(data[i]['value'] - data[data.length - 1]['value'])) /
(data[0]['value'] - data[data.length - 1]['value']);
final textSpan = TextSpan(
text: data[i]['word'],
style: TextStyle(
color: colorList?[Random().nextInt(colorList!.length)],
fontSize: getTextSize,
fontWeight: fontWeight,
fontFamily: fontFamily,
fontStyle: fontStyle,
),
);
final textPainter = TextPainter()
..text = textSpan
..textDirection = TextDirection.ltr
..textAlign = TextAlign.center
..layout();
textlist.add(textPainter);
double centerCorrectionX = centerX - textlist[i].width / 2;
double centerCorrectionY = centerY - textlist[i].height / 2;
textCenter.add([centerCorrectionX, centerCorrectionY]);
textPoints.add([]);
isdrawed.add(false);
}
}