GamepadState constructor

GamepadState({
  1. int leftThumbX = 0,
  2. int leftThumbY = 0,
  3. int leftTrigger = 0,
  4. int rightThumbX = 0,
  5. int rightThumbY = 0,
  6. int rightTrigger = 0,
})

Implementation

GamepadState({
  this.leftThumbX = 0,
  this.leftThumbY = 0,
  this.leftTrigger = 0,
  this.rightThumbX = 0,
  this.rightThumbY = 0,
  this.rightTrigger = 0,
}) {
  buttons = <GamepadButton>[];
}