vibration property
GamepadVibration
get
vibration
Implementation
GamepadVibration get vibration {
final retValuePtr = calloc<GamepadVibration>();
try {
final hr = ptr.ref.vtable
.elementAt(6)
.cast<
Pointer<
NativeFunction<
HRESULT Function(Pointer, Pointer<GamepadVibration>)>>>()
.value
.asFunction<
int Function(Pointer,
Pointer<GamepadVibration>)>()(ptr.ref.lpVtbl, retValuePtr);
if (FAILED(hr)) throw WindowsException(hr);
final retValue = retValuePtr.ref;
return retValue;
} finally {}
}
set
vibration
(GamepadVibration value)
Implementation
set vibration(GamepadVibration value) {
final hr = ptr.ref.vtable
.elementAt(7)
.cast<
Pointer<
NativeFunction<HRESULT Function(Pointer, GamepadVibration)>>>()
.value
.asFunction<
int Function(Pointer, GamepadVibration)>()(ptr.ref.lpVtbl, value);
if (FAILED(hr)) throw WindowsException(hr);
}