getCurrentReading method
Implementation
GamepadReading getCurrentReading() {
final retValuePtr = calloc<GamepadReading>();
try {
final hr =
ptr.ref.vtable
.elementAt(8)
.cast<
Pointer<
NativeFunction<
HRESULT Function(
Pointer, Pointer<GamepadReading>)>>>()
.value
.asFunction<int Function(Pointer, Pointer<GamepadReading>)>()(
ptr.ref.lpVtbl, retValuePtr);
if (FAILED(hr)) throw WindowsException(hr);
final retValue = retValuePtr.ref;
return retValue;
} finally {}
}