add_GamepadRemoved static method
Implementation
static int add_GamepadRemoved(Pointer<NativeFunction<EventHandler>> value) {
final activationFactoryPtr =
CreateActivationFactory(_className, IID_IGamepadStatics);
final object = IGamepadStatics.fromRawPointer(activationFactoryPtr);
try {
return object.add_GamepadRemoved(value);
} finally {
object.release();
}
}