add_GamepadAdded static method

int add_GamepadAdded(
  1. Pointer<NativeFunction<EventHandler>> value
)

Implementation

static int add_GamepadAdded(Pointer<NativeFunction<EventHandler>> value) {
  final activationFactoryPtr =
      CreateActivationFactory(_className, IID_IGamepadStatics);
  final object = IGamepadStatics.fromRawPointer(activationFactoryPtr);

  try {
    return object.add_GamepadAdded(value);
  } finally {
    object.release();
  }
}