PropertyValue class winrt Class
Represents a value in a property store (such as a PropertySet instance).
- Inheritance
-
- Object
- IUnknown
- IInspectable
- PropertyValue
- Available extensions
Constructors
Properties
Methods
-
addRef(
) → int -
inherited
-
getIids(
Pointer< Uint32> iidCount, Pointer<Pointer< iids) → intGUID> > -
inherited
-
getRuntimeClassName(
Pointer< IntPtr> className) → int -
inherited
-
getTrustLevel(
Pointer< Int32> trustLevel) → int -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queryInterface(
Pointer< GUID> riid, Pointer<Pointer< ppvObject) → intNativeType> > -
inherited
-
release(
) → int -
inherited
-
toInterface(
String iid) → Pointer< COMObject> -
Cast an existing COM object to a specified interface.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
createBoolean(
bool value) → IPropertyValue -
createBooleanArray(
int valueSize, Pointer< Bool> value) → IPropertyValue -
createChar16(
int value) → IPropertyValue -
createChar16Array(
int valueSize, Pointer< Uint16> value) → IPropertyValue -
createDateTime(
DateTime value) → IPropertyValue -
createDateTimeArray(
int valueSize, Pointer< Uint64> value) → IPropertyValue -
createDouble(
double value) → IPropertyValue -
createDoubleArray(
int valueSize, Pointer< Double> value) → IPropertyValue -
createEmpty(
) → Pointer< COMObject> -
createGuid(
Guid value) → IPropertyValue -
createGuidArray(
int valueSize, Pointer< GUID> value) → IPropertyValue -
createInspectable(
Pointer< COMObject> value) → Pointer<COMObject> -
createInspectableArray(
int valueSize, Pointer< COMObject> value) → IPropertyValue -
createInt16(
int value) → IPropertyValue -
createInt16Array(
int valueSize, Pointer< Int16> value) → IPropertyValue -
createInt32(
int value) → IPropertyValue -
createInt32Array(
int valueSize, Pointer< Int32> value) → IPropertyValue -
createInt64(
int value) → IPropertyValue -
createInt64Array(
int valueSize, Pointer< Int64> value) → IPropertyValue -
createPoint(
Point value) → IPropertyValue -
createPointArray(
int valueSize, Pointer< Point> value) → IPropertyValue -
createRect(
Rect value) → IPropertyValue -
createRectArray(
int valueSize, Pointer< Rect> value) → IPropertyValue -
createSingle(
double value) → IPropertyValue -
createSingleArray(
int valueSize, Pointer< Float> value) → IPropertyValue -
createSize(
Size value) → IPropertyValue -
createSizeArray(
int valueSize, Pointer< Size> value) → IPropertyValue -
createString(
String value) → IPropertyValue -
createStringArray(
int valueSize, Pointer< IntPtr> value) → IPropertyValue -
createTimeSpan(
Duration value) → IPropertyValue -
createTimeSpanArray(
int valueSize, Pointer< Uint64> value) → IPropertyValue -
createUInt16(
int value) → IPropertyValue -
createUInt16Array(
int valueSize, Pointer< Uint16> value) → IPropertyValue -
createUInt32(
int value) → IPropertyValue -
createUInt32Array(
int valueSize, Pointer< Uint32> value) → IPropertyValue -
createUInt64(
int value) → IPropertyValue -
createUInt64Array(
int valueSize, Pointer< Uint64> value) → IPropertyValue -
createUInt8(
int value) → IPropertyValue -
createUInt8Array(
int valueSize, Pointer< Uint8> value) → IPropertyValue