remove_GamepadAdded static method

void remove_GamepadAdded(
  1. int token
)

Implementation

static void remove_GamepadAdded(int token) {
  final activationFactory =
      CreateActivationFactory(_className, IID_IGamepadStatics);

  try {
    return IGamepadStatics.fromRawPointer(activationFactory)
        .remove_GamepadAdded(token);
  } finally {
    free(activationFactory);
  }
}