add_GamepadAdded static method
Implementation
static int add_GamepadAdded(Pointer<NativeFunction<EventHandler>> value) {
final activationFactory =
CreateActivationFactory(_className, IID_IGamepadStatics);
try {
return IGamepadStatics.fromRawPointer(activationFactory)
.add_GamepadAdded(value);
} finally {
free(activationFactory);
}
}