ReleaseBuffer method

int ReleaseBuffer(
  1. int NumFramesRead
)

Implementation

int ReleaseBuffer(int NumFramesRead) => ptr.ref.vtable
    .elementAt(4)
    .cast<
        Pointer<
            NativeFunction<Int32 Function(Pointer, Uint32 NumFramesRead)>>>()
    .value
    .asFunction<
        int Function(
            Pointer, int NumFramesRead)>()(ptr.ref.lpVtbl, NumFramesRead);