shouldRecomputeThisFrame method
Returns true when sticky should be recomputed this frame. The
throttle keeps mid-animation frames cheap (every third frame) but
fires on every scroll, since stale pinnedY values produce visible
jitter and wrong hit-test coordinates.
Implementation
bool shouldRecomputeThisFrame({
required bool hasActiveAnimations,
required double scrollOffset,
}) {
final scrolledSinceLast = _lastStickyScrollOffset != scrollOffset;
if (hasActiveAnimations && _maxStickyDepth > 0) {
_throttleCounter++;
return scrolledSinceLast || (_throttleCounter % 3) == 0;
}
_throttleCounter = 0;
return true;
}