setFullExtent method
Stores the measured full extent for a node.
Called by the render object after laying out a child.
Forwards to AnimationCoordinator.setFullExtent which carries the cross-source coordination logic (op-group member target resolve, captured-vs-natural target distinction, animation-status check). Invalidates the scroll prefix sum on extent change.
Implementation
void setFullExtent(TKey key, double extent) {
final oldExtent = _anim.setFullExtent(key, extent);
if (oldExtent != extent) {
_scroll.invalidatePrefix();
}
}