dirty property
Whether sticky subtree precomputation needs to re-run. Set on structure change, extent change, or animation-to-idle transition; cleared by precomputeStableSubtreeBottoms.
Implementation
bool dirty = true;
Whether sticky subtree precomputation needs to re-run. Set on structure change, extent change, or animation-to-idle transition; cleared by precomputeStableSubtreeBottoms.
bool dirty = true;