SwitchTile class

A tiled switch. In other words, a switch with a label.

Inheritance

Constructors

SwitchTile({Key? key, SwitchStyle? switchStyle, ButtonStyle? buttonStyle, bool? overlayDisabled, bool? loosen = false, double? spacing, EdgeInsetsGeometry? padding, ControlAffinity? controlAffinity, ValueChanged<bool>? onChanged, bool selected = false, bool indeterminate = false, bool disabled = false, bool autofocus = false, FocusNode? focusNode, Curve? curve, Duration? duration, String? tooltip, Widget? secondary, required Widget child})
Create a tiled switch widget
SwitchTile.list({Key? key, SwitchStyle? switchStyle, ButtonStyle? buttonStyle, bool? overlayDisabled, bool? loosen = false, double? spacing, EdgeInsetsGeometry? padding, ControlAffinity? controlAffinity, ValueChanged<bool>? onChanged, bool selected = false, bool indeterminate = false, bool disabled = false, bool autofocus = false, FocusNode? focusNode, Curve? curve, Duration? duration, String? tooltip, Widget? secondary, required Widget child})
Create a tiled switch widget for list item

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
buttonStyle ButtonStyle?
Whether or not this button is disabled for input.
final
child Widget
The primary content of the switch tile.
final
controlAffinity ControlAffinity?
Where to place the control next to a label.
final
curve Curve?
The curve to apply when animating the parameters of this widget.
final
disabled bool
Whether or not this switch is disabled for input.
final
duration Duration?
The duration over which to animate the parameters of this widget.
final
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
final
hashCode int
The hash code for this object.
no setterinherited
indeterminate bool
Whether or not this switch is indeterminate.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged ValueChanged<bool>?
Called when the chip should change between selected and de-selected states.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
secondary Widget?
A widget to display on the opposite side of the tile from the switch.
final
selected bool
Whether or not this switch is selected.
final
switchStyle SwitchStyle?
The style to be applied to the switch.
final
tooltip String?
Tooltip string to be used for the body area of the switch.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited