Just like MaterialState but with convenient name and more spices.
Features
- Convenient name
- Extendable event
- More helpers
Usage
To read more about classes and other references used by widget_event
, see the API Reference.
// Let's say, we have a custom widget with custom [style] property,
// we want to dynamically change the [style] value when some event happen
// on that widget, for example on pressed
class MyStyle {
const MyStyle({
this.color = Colors.blue,
this.opacity = 1,
});
final Color color;
final double opacity;
}
class MyWidget extends StatefulWidget {
const MyWidget({
Key? key,
this.style,
this.onPressed,
}) : super(key: key);
final MyStyle? style;
final VoidCallback? onPressed;
@override
State<MyWidget> createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> {
@override
Widget build(BuildContext context) {
return Container(
color: style?.color ?? Colors.red,
child: TextField(
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(
color: style?.color ?? Colors.black54,
),
),
label: const Text('Password'),
),
),
);
}
}
// The fastest way to achieve that is to change [MyStyle?]
// to [DrivenProperty<MyStyle?>?], and use [WidgetEventMixin]
// with [MyWidgetState] to watch [WidgetEvent] values.
class MyWidget extends StatefulWidget {
const MyWidget({
Key? key,
this.style,
this.onPressed,
}) : super(key: key);
final DrivenProperty<MyStyle?>? style;
final VoidCallback? onPressed;
@override
State<MyWidget> createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> with WidgetEventMixin<MyWidget> {
@override
Widget build(BuildContext context) {
final MyStyle? style = widget.style?.resolve(widgetEvents);
return Container(
color: style?.color ?? Colors.red,
child: TextField(
onTap: () {
widgetEvents.toggle(WidgetEvent.pressed, true);
},
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(
color: style?.color ?? Colors.black54,
),
),
label: const Text('Password'),
),
),
);
}
}
// Then we can fill [style] with event driven value
final myWidget = MyWidget(
style: DrivenProperty.by<MyStyle?>((events) {
if (events.isPressed) {
return const MyStyle(color: Colors.amber);
}
return null;
}),
);
// But we can't fill [style] with [MyStyle] directly anymore
final myWidget = MyWidget(
// this will raise a type check error
style: const MyStyle(color: Colors.amber),
);
// Once more the fastest way to fill [style]
// with a single value for all events is
final myWidget = MyWidget(
style: DrivenProperty.all<MyStyle?>(
const MyStyle(color: Colors.amber),
),
);
// What if we want the event driven [style]
// and we want to directly fill the [style] with [MyStyle] too,
// so just create a custom [DrivenProperty]
abstract class DrivenMyStyle extends MyStyle implements DrivenProperty<MyStyle?> {
const DrivenMyStyle();
@override
MyStyle? resolve(Set<WidgetEvent> events);
static MyStyle? evaluate(MyStyle? value, Set<WidgetEvent> events) {
return DrivenProperty.evaluate<MyStyle?>(value, events);
}
static DrivenMyStyle by(DrivenPropertyResolver<MyStyle?> callback) {
return _DrivenMyStyle(callback);
}
static DrivenMyStyle all(MyStyle? value) {
return _DrivenMyStyle((events) => value);
}
}
class _DrivenMyStyle extends DrivenMyStyle {
_DrivenMyStyle(this._resolver) : super();
final DrivenPropertyResolver<MyStyle?> _resolver;
@override
MyStyle? resolve(Set<WidgetEvent> events) => _resolver(events);
}
// Also we can add helpers to [MyStyle]
class MyStyle {
const MyStyle({
this.color = Colors.blue,
this.opacity = 1,
});
final Color color;
final double opacity;
static DrivenMyStyle driven(
DrivenPropertyResolver<MyStyle?> callback,
) {
return DrivenMyStyle.by(callback);
}
}
// And finally a little modification on the [MyWidget]
// to evaluate value from [MyStyle] or [DrivenMyStyle]
class MyWidget extends StatefulWidget {
const MyWidget({
Key? key,
this.style,
this.onPressed,
}) : super(key: key);
final MyStyle? style;
final VoidCallback? onPressed;
@override
State<MyWidget> createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> with WidgetEventMixin<MyWidget> {
@override
Widget build(BuildContext context) {
final MyStyle? style = MyStyle.evaluate(widget.style, widgetEvents);
return Container(
color: style?.color ?? Colors.red,
child: TextField(
onTap: () {
widgetEvents.toggle(WidgetEvent.pressed, true);
},
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(
color: style?.color ?? Colors.black54,
),
),
label: const Text('Password'),
),
),
);
}
}
// Finally we can directly fill with [MyStyle]
final myWidget = MyWidget(
style: const MyStyle(color: Colors.amber),
);
// Or with event driven value
final myWidget = MyWidget(
style: MyStyle.driven((events) {
if (events.isPressed) {
return const MyStyle(color: Colors.amber);
}
return null;
}),
);
// Wait, but how if we need a custom event, here is the recipes
class MyWidgetEvent extends WidgetEvent {
const MyWidgetEvent(String value) : super(value);
static const edited = MyWidgetEvent('edited');
static bool isEdited(Set<WidgetEvent> events) {
return events.contains(MyWidgetEvent.edited);
}
}
class MyWidget extends StatefulWidget {
const MyWidget({
Key? key,
this.style,
this.onPressed,
}) : super(key: key);
final MyStyle? style;
final VoidCallback? onPressed;
@override
State<MyWidget> createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> with WidgetEventMixin<MyWidget> {
@override
Widget build(BuildContext context) {
final MyStyle? style = MyStyle.evaluate(widget.style, widgetEvents);
return Container(
color: style?.color ?? Colors.red,
child: TextField(
onTap: () {
widgetEvents.toggle(WidgetEvent.pressed, true);
},
onChanged: (value) {
widgetEvents.toggle(MyWidgetEvent.edited, true);
},
decoration: InputDecoration(
border: OutlineInputBorder(
borderSide: BorderSide(
color: style?.color ?? Colors.black54,
),
),
label: const Text('Password'),
),
),
);
}
}
final myWidget = MyWidget(
style: MyStyle.driven((events) {
if (MyWidgetEvent.isEdited(events)) {
return const MyStyle(color: Colors.amber);
}
return null;
}),
);
Sponsoring
If this package or any other package I created is helping you, please consider to sponsor me so that I can take time to read the issues, fix bugs, merge pull requests and add features to these packages.