onInit method
Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.
Implementation
@override
void onInit() {
super.onInit();
videoList.addAll(reelsVideoList);
// Initialize animation controller
animationController =
AnimationController(vsync: this, duration: const Duration(seconds: 5));
animation = CurvedAnimation(
parent: animationController,
curve: Curves.easeIn,
);
// Initialize service and start timer
initService();
timer = Timer.periodic(const Duration(seconds: 1), (Timer t) {
if (lastIndex != null) {
initNearByVideos(lastIndex!);
}
});
}