onInit method
Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.
Implementation
@override
void onInit() {
super.onInit();
initialLog();
videoList.addAll(reelsVideoList);
// Initialize animation controller
animationController = AnimationController(
vsync: this,
duration: const Duration(seconds: 5),
);
animation = CurvedAnimation(
parent: animationController,
curve: Curves.easeIn,
);
// Initialize service and start timer
initService(startIndex: startIndex);
timer = Timer.periodic(const Duration(seconds: 1), (Timer t) {
if (lastIndex != null) {
initNearByVideos(lastIndex!);
}
});
}