wgpun_RenderPassEncoderSetScissorRect function

  1. @Native<Void Function(Uint64, Uint32, Uint32, Uint32, Uint32)>(ffi.Uint64, ffi.Uint32, ffi.Uint32, ffi.Uint32, ffi.Uint32)>()
void wgpun_RenderPassEncoderSetScissorRect(
  1. int render_pass,
  2. int x,
  3. int y,
  4. int width,
  5. int height,
)

Implementation

@ffi.Native<
  ffi.Void Function(ffi.Uint64, ffi.Uint32, ffi.Uint32, ffi.Uint32, ffi.Uint32)
>()
external void wgpun_RenderPassEncoderSetScissorRect(
  int render_pass,
  int x,
  int y,
  int width,
  int height,
);