wgpun_RenderPassEncoderSetBlendConstant function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Uint64, ffi.Double, ffi.Double, ffi.Double, ffi.Double)
>()
external void wgpun_RenderPassEncoderSetBlendConstant(
int render_pass,
double r,
double g,
double b,
double a,
);