wgpun_RenderPassEncoderSetBlendConstant function

  1. @Native<Void Function(Uint64, Double, Double, Double, Double)>(ffi.Uint64, ffi.Double, ffi.Double, ffi.Double, ffi.Double)>()
void wgpun_RenderPassEncoderSetBlendConstant(
  1. int render_pass,
  2. double r,
  3. double g,
  4. double b,
  5. double a,
)

Implementation

@ffi.Native<
  ffi.Void Function(ffi.Uint64, ffi.Double, ffi.Double, ffi.Double, ffi.Double)
>()
external void wgpun_RenderPassEncoderSetBlendConstant(
  int render_pass,
  double r,
  double g,
  double b,
  double a,
);