wgpun_RenderPassEncoderSetViewport function
- @Native<Void Function(Uint64, Float, Float, Float, Float, Float, Float)>(ffi.Uint64, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>()
void
wgpun_RenderPassEncoderSetViewport(
- int render_pass,
- double x,
- double y,
- double width,
- double height,
- double min_depth,
- double max_depth,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Uint64,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
)
>()
external void wgpun_RenderPassEncoderSetViewport(
int render_pass,
double x,
double y,
double width,
double height,
double min_depth,
double max_depth,
);