wgpun_RenderPassEncoderDraw function

  1. @Native<Void Function(Uint64, Uint32, Uint32, Uint32, Uint32)>(ffi.Uint64, ffi.Uint32, ffi.Uint32, ffi.Uint32, ffi.Uint32)>()
void wgpun_RenderPassEncoderDraw(
  1. int render_pass,
  2. int vertex_count,
  3. int instance_count,
  4. int first_vertex,
  5. int first_instance,
)

Implementation

@ffi.Native<
  ffi.Void Function(ffi.Uint64, ffi.Uint32, ffi.Uint32, ffi.Uint32, ffi.Uint32)
>()
external void wgpun_RenderPassEncoderDraw(
  int render_pass,
  int vertex_count,
  int instance_count,
  int first_vertex,
  int first_instance,
);