wgpu_mark_frame_available function

  1. @Native<Void Function(Int64, Int64)>(ffi.Int64, ffi.Int64)>()
void wgpu_mark_frame_available(
  1. int _engine_handle,
  2. int _texture_id
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Int64, ffi.Int64)>()
external void wgpu_mark_frame_available(
  int _engine_handle,
  int _texture_id,
);