createAnimate method

void createAnimate()

Implementation

void createAnimate() {
  controller = AnimationController(
      duration: Duration(milliseconds: widget.duration), vsync: this);

  // 内容放大动画
  transform = Tween<double>(begin: widget.begin, end: widget.end)
      .animate(CurvedAnimation(parent: controller, curve: Curves.ease));

  if (widget.autoPlay) controller.forward();
}