createBindGroup method
Implementation
WGPUBindGroup createBindGroup(int index, List<Object> resources) {
final layout = WebgpuRend.instance.wgpu
.wgpuComputePipelineGetBindGroupLayout(handle.cast(), index);
final group = _createBindGroupHelper(layout, resources);
WebgpuRend.instance.wgpu.wgpuBindGroupLayoutRelease(layout);
return group;
}