createBindGroup method

WGPUBindGroup createBindGroup(
  1. int index,
  2. List<Object> resources
)

Implementation

WGPUBindGroup createBindGroup(int index, List<Object> resources) {
  final layout = WebgpuRend.instance.wgpu
      .wgpuComputePipelineGetBindGroupLayout(handle.cast(), index);
  final group = _createBindGroupHelper(layout, resources);
  WebgpuRend.instance.wgpu.wgpuBindGroupLayoutRelease(layout);
  return group;
}