copyTextureToTexture method
Implementation
void copyTextureToTexture(
{required GpuTexture from, required GpuTexture to}) {
using((arena) {
final srcInfo = arena<WGPUTexelCopyTextureInfo>();
srcInfo.ref.texture = from.texture;
srcInfo.ref.mipLevel = 0;
srcInfo.ref.origin = (arena<WGPUOrigin3D>()
..ref.x = 0
..ref.y = 0
..ref.z = 0)
.ref;
srcInfo.ref.aspect = WGPUTextureAspect.WGPUTextureAspect_All;
final dstInfo = arena<WGPUTexelCopyTextureInfo>();
dstInfo.ref.texture = to.texture;
dstInfo.ref.mipLevel = 0;
dstInfo.ref.origin = (arena<WGPUOrigin3D>()
..ref.x = 0
..ref.y = 0
..ref.z = 0)
.ref;
dstInfo.ref.aspect = WGPUTextureAspect.WGPUTextureAspect_All;
final extent = arena<WGPUExtent3D>();
extent.ref.width = from.width;
extent.ref.height = from.height;
extent.ref.depthOrArrayLayers = 1;
_wgpu.wgpuCommandEncoderCopyTextureToTexture(
_handle, srcInfo, dstInfo, extent);
});
}