Loop class

Constructors

Loop()

Properties

dpr ↔ num
getter/setter pair
dt ↔ double
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
isAnimation ↔ bool
getter/setter pair
renderCallback ↔ void Function()?
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
updateCallback ↔ void Function(double)?
getter/setter pair

Methods

animate() → void
beginRender() → void
init([dynamic renderer, dynamic update]) → Future<bool>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prepare() → Future<bool>
render() → void
stop() → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited