bindByName method
Implementation
void bindByName(String name) {
var id = -1;
for (var i = 0; i < textures.length; i++) {
if (textures[i].name == name) {
id = i;
}
}
if (id != -1) {
textures[id].bind();
} else {
if (kDebugMode) {
print('failed to bind texture $name');
}
}
}