useProgram method
void
useProgram(
- int slot
)
Implementation
void useProgram(int slot) {
if (slot == currentProgram) return;
currentProgram = slot;
final gl = Engine.flutterGlPlugin.gl;
gl.useProgram(programsHandle[slot]);
prepareSlots(programsHandle[slot], gl);
return;
/*gl
..bindBuffer(gl.ELEMENT_ARRAY_BUFFER, JFlat.ibo)
..enable(gl.PRIMITIVE_RESTART_FIXED_INDEX)
..enableVertexAttribArray(JShader.positionSlot)
..enableVertexAttribArray(JShader.textureSlot)
..enableVertexAttribArray(JShader.colorSlot);
*/
}