beginRender method
void
beginRender()
Implementation
void beginRender() {
final gl = Engine.flutterGlPlugin.gl;
gl.viewport(0, 0, Engine.cameras[Engine.currentCamera].viewport.x,
Engine.cameras[Engine.currentCamera].viewport.y);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
Engine.prepareCurrentCamera();
// Clear canvas
gl.clearColor(0, 0, 0, 1);
gl.depthFunc(gl.LEQUAL);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.enable(gl.DEPTH_TEST);
gl.enable(gl.BLEND);
gl.enable(gl.ALPHA);
Engine.clearScene();
}