blendFuncSeparateiOES method

void blendFuncSeparateiOES(
  1. GLuint buf,
  2. GLenum srcRGB,
  3. GLenum dstRGB,
  4. GLenum srcAlpha,
  5. GLenum dstAlpha,
)

The blendFuncSeparateiOES() method of the OES_draw_buffers_indexed WebGL extension defines which function is used when blending pixels for RGB and alpha components separately for a particular draw buffer.

See OES_draw_buffers_indexed.blendFunciOES for setting RGB and alpha together and WebGLRenderingContext.blendFuncSeparate for the WebGL 1 version of this method.

Implementation

external void blendFuncSeparateiOES(
  GLuint buf,
  GLenum srcRGB,
  GLenum dstRGB,
  GLenum srcAlpha,
  GLenum dstAlpha,
);