DynamicsCompressorNode extension type

The DynamicsCompressorNode interface provides a compression effect, which lowers the volume of the loudest parts of the signal in order to help prevent clipping and distortion that can occur when multiple sounds are played and multiplexed together at once. This is often used in musical production and game audio. DynamicsCompressorNode is an AudioNode that has exactly one input and one output.

Number of inputs 1
Number of outputs 1
Channel count mode "clamped-max"
Channel count 2
Channel interpretation "speakers"
on
Implemented types

Constructors

DynamicsCompressorNode(BaseAudioContext context, [DynamicsCompressorOptions options])
factory

Properties

attack AudioParam
no setter
channelCount int
getter/setter pairinherited
channelCountMode ChannelCountMode
getter/setter pairinherited
channelInterpretation ChannelInterpretation
getter/setter pairinherited
context BaseAudioContext
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
knee AudioParam
no setter
numberOfInputs int
no setterinherited
numberOfOutputs int
no setterinherited
ratio AudioParam
no setter
reduction num
no setter
release AudioParam
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
threshold AudioParam
no setter

Methods

addEventListener(String type, EventListener? callback, [JSAny options]) → void
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
inherited
connect(JSObject destinationNodeOrDestinationParam, [int output, int input]) AudioNode?
The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.
inherited
disconnect([JSAny destinationNodeOrDestinationParamOrOutput, int output, int input]) → void
The disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.
inherited
dispatchEvent(Event event) bool
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) also apply to events dispatched manually with dispatchEvent().
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeEventListener(String type, EventListener? callback, [JSAny options]) → void
The removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener from the target. The event listener to be removed is identified using a combination of the event type, the event listener function itself, and various optional options that may affect the matching process; see Matching event listeners for removal.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited