vertexAttribDivisor method
The WebGL2RenderingContext.vertexAttribDivisor()
method
of the
WebGL 2 API
modifies the rate at
which generic vertex attributes advance when rendering multiple instances
of primitives
with WebGL2RenderingContext.drawArraysInstanced and
WebGL2RenderingContext.drawElementsInstanced.
Note: When using WebGLRenderingContext, the ANGLE_instanced_arrays extension can provide this method, too.
Implementation
external void vertexAttribDivisor(
GLuint index,
GLuint divisor,
);