MeleeAttack class
Properties
-
critChance
→ num
-
Crit chance.
finalinherited
-
critMult
→ num
-
Crit multiplier.
finalinherited
-
damage
→ Damage
-
Shot Damage information.
finalinherited
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
name
→ String
-
Attack name.
finalinherited
-
props
→ List<Object?>
-
The list of properties that will be used to determine whether
two instances are equal.
no setterinherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
no setterinherited
-
slam
→ Slam?
-
Slam damage.
final
-
slide
→ String?
-
Slide damage.
final
-
speed
→ num?
-
Attack speed.
finalinherited
-
statusChance
→ num
-
Status chance.
finalinherited
-
stringify
→ bool?
-
If set to
true, the toString method will be overridden to output
this instance's props.
no setterinherited