UnboundedStack class
A Stack that allows hit testing on children positioned outside its bounds.
Flutter's default Stack blocks hit testing for children outside its bounds, even when clipBehavior is Clip.none. This custom Stack overrides hitTest to allow gestures on overflow content.
This is essential for infinite canvas implementations where nodes and other elements can be positioned at arbitrary coordinates that may be outside the Stack's layout bounds after pan/zoom transformations.
Example usage:
UnboundedStack(
clipBehavior: Clip.none,
children: [
Positioned(
left: 5000, // Far outside typical bounds
top: 5000,
child: GestureDetector(
onTap: () => print('Tap works!'),
child: Container(...),
),
),
],
)
- Inheritance
- Available extensions
Constructors
-
UnboundedStack({Key? key, AlignmentGeometry alignment = AlignmentDirectional.topStart, TextDirection? textDirection, StackFit fit = StackFit.loose, Clip clipBehavior = Clip.hardEdge, List<
Widget> children = const <Widget>[]}) -
const
Properties
- alignment → AlignmentGeometry
-
How to align the non-positioned and partially-positioned children in the
stack.
finalinherited
-
children
→ List<
Widget> -
The widgets below this widget in the tree.
finalinherited
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
finalinherited
- fit → StackFit
-
How to size the non-positioned children in the stack.
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textDirection → TextDirection?
-
The text direction with which to resolve alignment.
finalinherited
Methods
-
createElement(
) → MultiChildRenderObjectElement -
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
-
createRenderObject(
BuildContext context) → RenderStack -
Creates an instance of the RenderObject class that this
RenderObjectWidget represents, using the configuration described by this
RenderObjectWidget.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didUnmountRenderObject(
covariant RenderObject renderObject) → void -
This method is called when a RenderObject that was previously
associated with this widget is removed from the render tree.
The provided RenderObject will be of the same type as the one created by
this widget's createRenderObject method.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
-
updateRenderObject(
BuildContext context, covariant RenderStack renderObject) → void -
Copies the configuration described by this RenderObjectWidget to the
given RenderObject, which will be of the same type as returned by this
object's createRenderObject.
override
-
withAnnotationLayer(
NodeFlowController< T> controller) → Widget -
Available on Widget, provided by the AnnotationLayerSupport extension
Wraps this widget with an annotation layer.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited