GraphSceneProjection<T, C> class

Maintains immutable render snapshots and emits coalesced scene deltas.

Writes update O(1) entity entries immediately. Notifications are merged in a microtask so a MobX action or controller batch causes one render invalidation instead of rebuilding the widget tree for every changed entity.

Constructors

GraphSceneProjection()

Properties

connectionDeltas SceneDeltaListenable<T, C>
final
hashCode int
The hash code for this object.
no setterinherited
nodeDeltas SceneDeltaListenable<T, C>
final
revision int
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
snapshot SceneSnapshot<T, C>
no setter

Methods

connectionSnapshot(String id) SceneConnectionSnapshot<C>?
dispose() → void
nodeSnapshot(String id) SceneNodeSnapshot<T>?
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeConnection(String id) → void
removeNode(String id) → void
seed({required Iterable<Node<T>> nodes, required Iterable<Connection<C>> connections}) → void
toString() String
A string representation of this object.
inherited
upsertConnection(Connection<C> connection, Set<SceneConnectionChange> changes) → void
upsertNode(Node<T> node, Set<SceneNodeChange> changes) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited