speedCurve property
Curve for proximity-based speed scaling.
Only used when useProximityScaling is true.
- Curves.linear: Constant speed increase (default)
- Curves.easeIn: Slow start, fast finish (recommended for precision)
- Curves.easeInQuad: More gradual acceleration
When null and useProximityScaling is true, linear scaling is used.
Implementation
final Curve? speedCurve;