clippingAncestorsOf method
Clipping owners, nearest first, from this resolved world's ownership chain. Invalid chains fail rather than silently rendering outside missing clips.
Implementation
Iterable<ResolvedShape> clippingAncestorsOf(ResolvedElement element) {
final ancestors = <ResolvedShape>[];
_everyClippingAncestor(element, (parent) {
ancestors.add(parent);
return true;
});
return ancestors;
}