ShapeLayerDefinition class sealed

One compiled part of a shape's body, in paint order, placed by bounds.

Shapes are authored as ShapePart bodies; layers are what a body compiles to and what renderers, picking and editing read. Content extensions, such as tables, also resolve into these primitives.

Non-text layers are content contained by the owning shape's outline: their paint and interactive area are intersected with that resolved outline, independently of child clipping. Text is never clipped to the outline; ports and shadows are not content layers.

Properties

bounds → ShapeBoundsDefinition
final
cursor → ShapeLayerCursor
no setter
hashCode → int
The hash code for this object.
no setterinherited
id → String
final
interactionId → String?
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited