world property
DiagramEditorInteractionWorld
get
world
Implementation
DiagramEditorInteractionWorld get world => _world;
set
world
(DiagramEditorInteractionWorld value)
Implementation
set world(DiagramEditorInteractionWorld value) {
if (identical(value, _world)) return;
if (value is DiagramCanvasInteractionWorld ||
value is DiagramTransformGestureInteractionWorld) {
movePreview = null;
moveGuides = const [];
reparentTargetId = null;
}
_world = value;
}