world property

Implementation

DiagramEditorInteractionWorld get world => _world;
set world (DiagramEditorInteractionWorld value)

Implementation

set world(DiagramEditorInteractionWorld value) {
  if (identical(value, _world)) return;
  if (value is DiagramCanvasInteractionWorld ||
      value is DiagramTransformGestureInteractionWorld) {
    movePreview = null;
    moveGuides = const [];
    reparentTargetId = null;
  }
  _world = value;
}