VkCmdTraceRaysNVNative typedef
VkCmdTraceRaysNVNative =
Void Function(Pointer<VkCommandBuffer> commandBuffer, Pointer<VkBuffer> raygenShaderBindingTableBuffer, Uint64 raygenShaderBindingOffset, Pointer<VkBuffer> missShaderBindingTableBuffer, Uint64 missShaderBindingOffset, Uint64 missShaderBindingStride, Pointer<VkBuffer> hitShaderBindingTableBuffer, Uint64 hitShaderBindingOffset, Uint64 hitShaderBindingStride, Pointer<VkBuffer> callableShaderBindingTableBuffer, Uint64 callableShaderBindingOffset, Uint64 callableShaderBindingStride, Uint32 width, Uint32 height, Uint32 depth)
Implementation
typedef VkCmdTraceRaysNVNative = Void Function(
Pointer<VkCommandBuffer> commandBuffer,
Pointer<VkBuffer> raygenShaderBindingTableBuffer,
Uint64 raygenShaderBindingOffset,
Pointer<VkBuffer> missShaderBindingTableBuffer,
Uint64 missShaderBindingOffset,
Uint64 missShaderBindingStride,
Pointer<VkBuffer> hitShaderBindingTableBuffer,
Uint64 hitShaderBindingOffset,
Uint64 hitShaderBindingStride,
Pointer<VkBuffer> callableShaderBindingTableBuffer,
Uint64 callableShaderBindingOffset,
Uint64 callableShaderBindingStride,
Uint32 width,
Uint32 height,
Uint32 depth);