VkCmdTraceRaysNV typedef
VkCmdTraceRaysNV =
void Function(Pointer<VkCommandBuffer> commandBuffer, Pointer<VkBuffer> raygenShaderBindingTableBuffer, int raygenShaderBindingOffset, Pointer<VkBuffer> missShaderBindingTableBuffer, int missShaderBindingOffset, int missShaderBindingStride, Pointer<VkBuffer> hitShaderBindingTableBuffer, int hitShaderBindingOffset, int hitShaderBindingStride, Pointer<VkBuffer> callableShaderBindingTableBuffer, int callableShaderBindingOffset, int callableShaderBindingStride, int width, int height, int depth)
Implementation
typedef VkCmdTraceRaysNV = void Function(
Pointer<VkCommandBuffer> commandBuffer,
Pointer<VkBuffer> raygenShaderBindingTableBuffer,
int raygenShaderBindingOffset,
Pointer<VkBuffer> missShaderBindingTableBuffer,
int missShaderBindingOffset,
int missShaderBindingStride,
Pointer<VkBuffer> hitShaderBindingTableBuffer,
int hitShaderBindingOffset,
int hitShaderBindingStride,
Pointer<VkBuffer> callableShaderBindingTableBuffer,
int callableShaderBindingOffset,
int callableShaderBindingStride,
int width,
int height,
int depth);