VSNodeManager class
Constructors
-
VSNodeManager({required List nodeBuilders, String? serializedNodes, void onNodesUpdate(Map<
String, VSNodeData> oldData, Map<String, VSNodeData> newData)?, dynamic onBuilderMissing(Map nodeJSON)?, List<VSNodeDataBuilder> ? additionalNodes}) - Holds all relevant node data
Properties
-
getOutputNodes
→ Iterable<
VSOutputNode> -
Returns all output nodes in the current node data
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
nodeBuildersMap
→ Map<
String, dynamic> -
no setter
-
nodes
↔ Map<
String, VSNodeData> -
Returns a copy of the current node data
getter/setter pair
-
onNodesUpdate
→ void Function(Map<
String, VSNodeData> oldData, Map<String, VSNodeData> newData)? -
This function gets called whenever the nodes get updated
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- serializationManager ↔ VSNodeSerializationManager
-
getter/setter pair
Methods
-
clearNodes(
) → void - Cleares all nodes
-
loadSerializedNodes(
String serializedNodes) → void - Loades nodes from string and replaces current nodes
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeNodes(
List< VSNodeData> nodeDatas) → void - Removes multiple nodes and clears all references
-
serializeNodes(
) → String - Calls serializationManager.serializeNodes with the current node data and returns a String
-
toString(
) → String -
A string representation of this object.
inherited
-
updateOrCreateNodes(
List< VSNodeData> nodeDatas) → void - Updates or Creates a nodes
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited