HologramMeshNode class

Advanced Volumetric Hologram Simulation Node implementing multi-pass shell rendering, vertex glitched offsets, time-based flickering, and scanline overlay.

Inheritance

Constructors

HologramMeshNode({required String name, required Geometry geometry, double flickerSpeed = 12.0, double scanLineSpacing = 8.0, double glitchFrequency = 0.15, Color hologramColor = const Color(0x9906B6D4)})

Properties

childCount int
no setterinherited
children List<Node>
no setterinherited
flickerSpeed double
getter/setter pair
geometry Geometry
finalinherited
glitchFrequency double
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hologramColor Color
getter/setter pair
lights List<Light>
finalinherited
localAabb Aabb
Override to provide local-space bounding box.
no setterinherited
localMatrix → Matrix4
Local transform matrix.
no setterinherited
material VRMaterial
finalinherited
name String
getter/setter pairinherited
parent Node?
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scanLineSpacing double
getter/setter pair
transform Transform3D
finalinherited
visible bool
getter/setter pairinherited
worldAabb Aabb
Computes the AABB of this node in world space.
no setterinherited
worldMatrix → Matrix4
World transform matrix (accumulated from root).
no setterinherited
worldPosition → Vector3
World position extracted from world matrix.
no setterinherited

Methods

addChild(Node child) → void
inherited
collectVisible() List<Node>
Collects all visible nodes in the tree.
inherited
findChild(String name) Node?
Finds a child by name recursively.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onRender(Canvas canvas, Matrix4 viewProjection) → void
Override for custom rendering.
override
onTransformChanged() → void
Called when any transform property changes.
inherited
onUpdate(double dt) → void
Override for custom per-frame logic.
inherited
removeChild(Node child) → void
inherited
removeFromParent() → void
inherited
render(Canvas canvas, Matrix4 viewProjection) → void
Renders this node and children to the canvas.
inherited
toString() String
A string representation of this object.
inherited
traverse(void visitor(Node child)) → void
Traverses the tree depth-first, calling visitor for each node.
inherited
update(double dt) → void
Called once per frame before rendering.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

time double
getter/setter pair