GeometryPlacement.box constructor
GeometryPlacement.box(
- Geometry geometry, {
- required Vector3 position,
- required Vector3 scale,
Convenience for the common translate/scale case (no rotation).
Implementation
GeometryPlacement.box(
this.geometry, {
required Vector3 position,
required Vector3 scale,
}) : transform = Matrix4.compose(position, Quaternion.identity(), scale);