GeometryPlacement.box constructor

GeometryPlacement.box(
  1. Geometry geometry, {
  2. required Vector3 position,
  3. required Vector3 scale,
})

Convenience for the common translate/scale case (no rotation).

Implementation

GeometryPlacement.box(
  this.geometry, {
  required Vector3 position,
  required Vector3 scale,
}) : transform = Matrix4.compose(position, Quaternion.identity(), scale);